City Code

Rules, Ban Guidelines & Disciplinary Procedures

Internal RP is strictly 18+. No exceptions.

Always remember: Roleplay Over Ruleplay – ALWAYS.

These rules apply to all players, gangs, businesses and factions. The City Code applies alongside these rules.

Staff and Management reserve the right to assess individual situations based on severity, evidence and previous offences.

SECTION 1 – STANDARD CITY RULES

1. General Conduct & Respect

  • Treat all players and staff with respect, both in and out of RP. (Ban: Staff Discretion)
  • Bullying, harassment and targeted abuse are prohibited. (Ban: 1–7 days)
  • Discrimination based on race, ethnicity, nationality, religion, gender, disability, age, sexual orientation or gender identity is prohibited. (Ban: Up to Permanent)
  • Sexual harassment or derogatory comments towards female players are prohibited. (Ban: Warning – 7 days)
  • Mocking physical or mental conditions is prohibited. (Ban: 1–7 days)
  • Internal RP is strictly 18+. (Ban: Staff Discretion)
  • Any mention of children during roleplay is prohibited. (Ban: Automatic 7 days)
  • ERP during kidnappings or gang-related interactions is prohibited. (Ban: Staff Discretion)
  • Suicide and terrorism roleplay are strictly prohibited. (Ban: Permanent)

2. Roleplay Standards & Breaking Character

  • Players must remain in character while in the city. (Ban: Warning – 7 days)
  • Breaking character or taking active RP situations OOC is prohibited. (Ban: Automatic 3 days)
  • Roleplay must be realistic and allow other players opportunities to respond. (Ban: Warning – 7 days)
  • Long-term storylines should take priority over quick fights or item gains. (Ban: Warning – 7 days)
  • Loopholing or deliberately bending rules to avoid consequences is prohibited. (Ban: Warning – 3 days)
  • Low-quality RP or no intent to roleplay is prohibited. (Ban: Warning – 7 days)

Prohibited OOC terminology includes: Admin, RDM, VDM, tickets, stream, clipping, bodycam (PD exempt), dashcam (PD exempt), GoPro (PD exempt), my eyes, eyes on, EON, my PC, monitor, keyboard, brain, flight numbers, perma flight, vacation and ban. (Ban: Warning – 7 days; active OOC situations: 3 days)

Approved terminology:

Real termIn-city term
DiscordEmails
ServerCity
Leaving serverGoing asleep
Joining serverWaking up
StaffGov
Tebex purchaseImport
BannedDeported
Keyboard keyMuscle
BuggedSpider
DiedHeadache
LaggingHeadpop
IRL minutesMonths in jail
MicrophoneVoice box
On my screenIn my eyes
AFKIn head

3. Metagaming & External Communication

  • Using information obtained outside RP in the city is prohibited. (Ban: 3–14 days)
  • Watching city streams while in the city is prohibited. (Ban: 3–14 days)
  • Being in Discord calls while in the city is prohibited. (Ban: 3–14 days)
  • Using Discord conversations or external communications to gain an in-city advantage is prohibited. (Ban: 3–14 days)
  • Knowing someone outside the city does not mean your character knows them in the city. (Ban: 3–14 days)
  • Watching a streamer and immediately attending their scene to interfere, rob or kill may constitute metagaming. (Ban: 3–14 days)
  • Discord may only be used to provide evidence to Police, courts or lawyers where appropriate. (Ban: Staff Discretion)

4. Powergaming & Exploiting

Powergaming includes unrealistic actions, forcing outcomes or abusing mechanics.

  • Using /me commands that leave no opportunity for another player to respond. (Ban: 1–3 days)
  • Carrying people through doors. (Ban: 1–3 days)
  • Carrying multiple people or driving while carrying someone. (Ban: 1–7 days)
  • Picking people up during active scenes. (Ban: 1–3 days)
  • Zip-tying moving players or cuffing someone who is running. (Ban: 1–3 days)
  • Using radios while cuffed or underwater. (Ban: 1–3 days)
  • Using radios when they are not accessible. (Ban: 1–3 days)
  • Entering properties during a chase solely to avoid capture. (Ban: 1–3 days)
  • Using mechanics to force unrealistic outcomes. (Ban: 1–3 days)
  • Known exploits must be reported immediately. (Ban: Warning – 14 days for exploiting)
  • Cheating or hacking is strictly prohibited. (Ban: Permanent)

5. RDM, VDM & Baiting

Random Deathmatch (RDM)

  • Intentionally injuring or killing another player without valid RP justification is prohibited. (Ban: 1–7 days)
  • Mass RDM is strictly prohibited. (Ban: Permanent)

Vehicle Deathmatch (VDM)

  • Intentionally using a vehicle to injure or kill another player is prohibited. (Ban: 1–7 days)
  • Excessive ramming or using a vehicle as a weapon is prohibited. (Ban: 1–7 days)
  • Mass VDM is strictly prohibited. (Ban: Permanent)
  • Accidental collisions must be followed by stopping and assisting the injured person. (Ban: Staff Discretion)

Baiting

  • Deliberately provoking Police, IHS or other players to create a reaction is prohibited. (Ban: Warning – 3 days)
  • Repeatedly speeding past PD to provoke officers is prohibited. (Ban: Warning – 3 days)
  • Selling drugs directly outside PD to provoke officers is prohibited. (Ban: Warning – 3 days)
  • Deliberately crashing into police vehicles to provoke conflict is prohibited. (Ban: Warning – 3 days)
  • Waiting outside emergency services to provoke conflict is prohibited. (Ban: Warning – 3 days)

6. Failure to Value Life (FTVL)

Players must value their character’s life at all times.

  • Ignoring multiple firearms pointed at you is prohibited. (Ban: 1–7 days)
  • Refusing reasonable demands when outnumbered or threatened is prohibited. (Ban: 1–7 days)
  • Continuing to fight after being tased twice is prohibited. (Ban: 1–7 days)
  • Once taken hostage, you must comply with the situation. (Ban: 1–7 days)
  • You must show appropriate fear when threatened, including when you possess a weapon that has not been drawn. (Ban: 1–7 days)

7. Robberies & General Crime

  • Robberies must have appropriate RP justification. (Ban: Warning – 3 days)
  • Allow five minutes for Police to respond during robberies. (Ban: Warning – 3 days)
  • A minimum of 20 minutes must pass between robberies. (Ban: Warning – 3 days)
  • Hostages must be found organically. (Ban: Warning – 3 days)
  • Looting scenes you are not involved in is prohibited. (Ban: Warning – 7 days)
  • Taking your own life to avoid consequences is prohibited. (Ban: Warning – 7 days)
  • Using /take instead of properly roleplaying item removal is prohibited. (Ban: Warning – 7 days)
  • Hunting weapons may only be used for hunting, not as threats, during robberies or gang conflicts. (Ban: 1–7 days)
  • Injuries must be roleplayed appropriately. (Ban: Warning – 3 days)

8. Hostages & Kidnapping

  • Hostage situations must have legitimate RP behind them. (Ban: Warning – 14 days)
  • Hostages cannot be forced to sing or perform unrealistic actions. (Ban: Warning – 14 days)
  • Players cannot force ATM withdrawals. (Ban: Warning – 14 days)
  • Players cannot force access to stashes or safes. (Ban: Warning – 14 days)
  • Police hostages who provide requested information must be released alive. (Ban: Warning – 14 days)
  • Police officers cannot be taken hostage for shop/store robberies. (Ban: Warning – 14 days)
  • IHS staff in uniform cannot be taken hostage. (Ban: Warning – 14 days)
  • Business employees in uniform cannot be kidnapped for robberies or heists. (Ban: Warning – 3 days)

9. Green Zones

Designated Green Zones:

  • Internal Health Service (IHS).
  • Police Department (PD).
  • Retreating into a Green Zone to avoid active roleplay, conflict or consequences is prohibited. (Ban: Warning – 7 days)

10. Police & Emergency Services

  • Only Police may perform tactical PIT manoeuvres. (Ban: Warning – 3 days)
  • PIT manoeuvres must remain under 100 MPH within the city. (Ban: Warning – 3 days)
  • PIT manoeuvres must remain under 120 MPH outside the city. (Ban: Warning – 3 days)
  • Maximum pursuit assets are four PD vehicles, one NPAS and one interference vehicle. (Ban: Staff Discretion)
  • Stunt jumps are permitted only after five minutes of a chase. (Ban: Warning – 3 days)
  • Interference vehicles and decamps are permitted only after five minutes of a chase. (Ban: Warning – 3 days)
  • If a crash prevents you realistically continuing a pursuit, you must surrender. (Ban: Warning – 3 days)
  • Only off-road capable vehicles may be used off-road. (Ban: Warning – 3 days)
  • Emergency vehicles may only be stolen during active pursuits. (Ban: Warning – 3 days)
  • Emergency helicopters may never be stolen. (Ban: Staff Discretion)
  • Police and IHS equipment may not be stolen, except radios, phones, bodycams and dashcams for legitimate RP purposes. (Ban: 3–14 days)
  • /me commands cannot be used as legal evidence. (Ban: Warning – 7 days)

Police Dog Peds

  • Dog Peds are exclusively permitted within IPD. (Ban: Staff Discretion)
  • A qualified handler must accompany an active Dog Ped. (Ban: Staff Discretion)
  • Maximum two Dog Peds online and four hired within IPD. (Ban: Staff Discretion)
  • Dog Peds must remain in full uniform while on duty. (Ban: Staff Discretion)
  • Max stamina is not permitted. (Ban: Staff Discretion)
  • Dog Peds cannot speak while actively roleplaying as a dog. (Ban: Staff Discretion)
  • Dog Peds cannot use the Panic Button. (Ban: Staff Discretion)
  • Dog Peds cannot communicate over Police Radio. (Ban: Staff Discretion)
  • Dog Peds cannot use /me commands while actively roleplaying as a dog. (Ban: Staff Discretion)
  • Dog Peds must remain in character at all times. (Ban: Staff Discretion)

Misuse may also result in removal of Dog Ped privileges.

11. Character Switching & Secondary Characters

  • Players cannot switch characters during the same storm without prior staff authorisation through a ticket. (Ban: Staff Discretion)
  • Players whose main character belongs to a gang or Police Department must obtain Upper Staff approval before creating or using a second character in the opposing faction. (Ban: Staff Discretion; may include CK)
  • Approved gang-member second characters in PD cannot progress beyond Police Constable (PC). (Ban: Staff Discretion)
  • Approved gang-member second characters cannot join ARU or CID. (Ban: Staff Discretion)
  • All approvals must be obtained in advance. (Ban: Staff Discretion; may include CK)
  • You may not join a Gang from PD on the same character. (Ban: Staff Discretion; may include CK).
  • You may not join PD from a Gang on the same character. (Ban: Staff Discretion; may include CK).

12. Corruption

  • All corruption must be authorised in advance through a Management ticket. (Unauthorised: Staff Discretion)
  • Players must not undertake corrupt activities without explicit Management approval. (Unauthorised: Staff Discretion)
  • Approval must be obtained before corruption takes place, not retrospectively. (Unauthorised: Staff Discretion)

Unauthorised corruption may result in a ban, faction removal or further disciplinary action.

13. Advertising & Voice

  • Advertising other servers is prohibited. (Ban: Permanent)
  • Advertising other Discord servers is prohibited. (Ban: Permanent)
  • Advertising personal projects is prohibited. (Ban: Permanent)
  • Only approved stream links may be posted in designated channels. (Ban: Staff Discretion)
  • Push-to-talk must be enabled at all times. (Ban: Staff Discretion)
  • Open microphones are not permitted. (Ban: Staff Discretion)
  • Voice recognition is allowed unless someone is actively disguising their voice during an RP scenario. (Ban: Staff Discretion)

14. Character Kills (CK)

  • All CK requests must be submitted through a staff ticket. (Unauthorised CK: Staff Discretion)
  • CKs require Management approval before being carried out. (Unauthorised CK: Staff Discretion)
  • CKs are reserved for long-term, story-driven situations with consistent RP and supporting evidence. (Unauthorised CK: Staff Discretion)
  • Once approved and completed, the character is permanently dead and cannot return.
  • Being pronounced DOA under IHS guidelines is not a CK.

SECTION 2 – CONFLICT & GANG RULES

15. Official Gang Requirements

Official gangs are earned, not claimed.

Groups must demonstrate:

  • Consistent and strong RP.
  • Positive impact on the city.
  • Few to no rule breaks.
  • Good leadership and organisation.
  • Poor RP or repeated misconduct may result in gang strikes. (Gang Disciplinary Action: Three-strike system)
  • OOC drama or damaging the community may result in gang action. (Gang Disciplinary Action: Staff Discretion)
  • Gang leaders are responsible for their members and behaviour. (Gang Disciplinary Action: Staff Discretion)

16. Gang Numbers & Structure

  • Minimum five active members to start a gang. (Gang Disciplinary Action: Staff Discretion)
  • Standard gangs have a maximum of 10 members. (Gang Disciplinary Action: Staff Discretion)
  • Official gangs may unlock up to 15 members through the gang tablet. (Gang Disciplinary Action: Staff Discretion)
  • Gang structures should have clear ranks such as Boss, Underboss and Soldiers. (Gang Disciplinary Action: Staff Discretion)
  • Ranks must be earned and used meaningfully.

Gang Runners

  • 10-member gangs may have up to three runners. (Gang Disciplinary Action: Staff Discretion)
  • 15-member gangs may have up to five runners. (Gang Disciplinary Action: Staff Discretion)
  • Only gang roster members may participate in gang conflicts. (Ban: Staff Discretion)

17. Gang Identity & Clothing

  • Every gang must have a main identifier worn at all times. (Gang Disciplinary Action: Staff Discretion)
  • Gang clothing and identifiers must be used appropriately. (Ban: Staff Discretion)
  • Players cannot impersonate whitelisted gangs through their uniforms, clothing or identifiable property. (Ban: Warning – 14 days)
  • Dressing as rival gangs to frame, set up or mislead them is permitted only with strong RP justification. (Ban: Staff Discretion if abused)

18. Gang Representation & Conduct

  • Gang conflict must be built through RP. (Ban: Warning – 7 days)
  • Disrespect, betrayal and history should establish conflict. (Ban: Warning – 7 days)
  • Shooting someone solely because of their clothing or gang colour is not justification. (Ban: 1–7 days where RDM applies)
  • Poor-quality conflict, unnecessary violence and OOC drama are prohibited. (Ban: Warning – 7 days)
  • Gang scams must involve meaningful RP and story development. (Ban: Staff Discretion)
  • Repeatedly targeting gangs without justification may be considered Bad RP. (Ban: Warning – 7 days)
  • Protection services must be properly roleplayed. (Ban: Staff Discretion)
  • Players leaving or being removed cannot steal gang funds, stash items or gang-owned property. (Ban: Staff Discretion)

19. Gang Conflict & Violence

  • Every conflict must have a valid RP foundation. (Ban: Warning – 7 days)
  • Shoot-first, think-later behaviour is prohibited. (Ban: 1–7 days where RDM applies)
  • Violence must be proportionate to the situation. (Ban: Warning – 7 days)
  • Only gang roster members may participate in gang wars, turf disputes or gang conflicts. (Ban: Staff Discretion)
  • Non-members cannot provide outside assistance. (Ban: Staff Discretion)
  • Only one firearm per side is permitted during a gang gunfight. (Ban: Staff Discretion – serious rule break)
  • Everyone else must use melee weapons. (Ban: Staff Discretion – serious rule break)

Weapon Tables

  • Weapon tables are KOS. (Ban: Staff Discretion for violations)
  • Drug tables are KOS. (Ban: Staff Discretion for violations)
  • Heist tables are KOS. (Ban: Staff Discretion for violations)
  • Standard tables are not KOS. (Ban: Staff Discretion for violations)

20. Gang Weapon Fear

  • If outnumbered 3v1 by people carrying blunt weapons, you must fear. (Ban: 1–7 days)
  • Bladed weapons must always be feared. (Ban: 1–7 days)
  • Pimp canes and sledgehammers must be feared. (Ban: 1–7 days)
  • Crowbars and hammers are not weapons, do zero damage and do not need to be feared.
  • A firearm can hold up to three surrendered people. (Ban: Staff Discretion)
  • You must fear a weapon even if you have not drawn your own. (Ban: 1–7 days)
  • Once taken hostage, one weapon is sufficient to require fear and compliance. (Ban: 1–7 days)

21. Gang Robberies & Pocket Wiping

Stage 1 – Engagement Robbery

  • Following a genuine RP conflict, you may rob the opposing party. (Ban: Warning – 7 days)
  • Items may be taken. (Ban: Warning – 7 days for robbery violations)
  • Phones and radios must not be taken. (Ban: Warning – 7 days)
  • You cannot Stage 2 someone immediately after robbing them. (Ban: Warning – 7 days)
  • You cannot flatback someone after robbing them. (Ban: Warning – 7 days)
  • Stage 1 ends when the conflict concludes or both parties disengage.

Stage 2 – Flatbacking

  • You cannot rob a Stage 2 player. (Ban: Warning – 7 days)
  • Stage 2 cannot be used as an excuse to rob someone without proper RP justification. (Ban: Warning – 7 days)
  • Using Stage 2 purely to obtain belongings is a rule break. (Ban: Warning – 7 days)
  • The specific turf-conflict exception applies as stated in these rules. (Ban: Staff Discretion for abuse of the exception)

Airdrops

  • Robbing is permitted during a genuinely contested airdrop.
  • Robberies must still comply with applicable rules. (Ban: Warning – 7 days where robbery rules are breached)

Essential Items

  • You cannot leave a player without their phone and radio. (Ban: 1–3 days – Powergaming)

22. Gang Conflict Memory

  • During an ongoing gang conflict, a Stage 2 player may remember up to 30 minutes before the fight.
  • This exception allows established storylines to continue.
  • It does not permit returning to a scene after DOA. (Ban: Staff Discretion)
  • Being bled out supersedes this exception. (Ban: Staff Discretion for deliberate breaches)
  • General Stage 2 and NLR rules apply outside this exception. (Ban: Staff Discretion for deliberate memory-rule abuse)

23. Gang Fight Cooldowns

After a gang fight

  • A 30-minute cooldown applies before fighting the same gang again. (Ban: Warning – 7 days)
  • The cooldown begins after hospital treatment and relevant RP conclude.
  • Roleplay Over Ruleplay may apply with staff approval.

Turf conflicts

  • Losing a defence on your own turf means a 30-minute cooldown before retaliation, returning to sell or pushing another gang. (Ban: Warning – 7 days)
  • Winning a defence allows normal selling.
  • Pushing another gang on their turf creates a 30-minute cooldown before pushing another gang, win or lose. (Ban: Warning – 7 days)
  • Winning on another gang’s turf allows selling on your own turf.

24. Gang Hostages & Ransom

  • Hostage situations must have legitimate RP justification. (Ban: Warning – 14 days)
  • No items, vehicles, keys or other property may be demanded. (Ban: Warning – 14 days)
  • Maximum hostage duration is one hour. (Ban: Warning – 14 days)
  • As a worst-case outcome, the hostage may be placed into Stage 1.
  • Hostages cannot be forced to withdraw money. (Ban: Warning – 14 days)
  • Hostages cannot be forced to access stashes or safes. (Ban: Warning – 14 days)
  • Hostages cannot be forced to add contacts. (Ban: Warning – 14 days)

25. Gang Cooldowns & Blooding Out

After being bled out

  • A seven-day cooldown applies. (Ban: Warning – 7 days)
  • No contact or conflict with the gang that bled you out. (Ban: Warning – 7 days)
  • Solo hustles are permitted.
  • You cannot join another gang during the cooldown. (Ban: Warning – 7 days)
  • You cannot create another character to avoid the cooldown. (Ban: Staff Discretion; may include CK)

When bleeding out a member

  • The gang must wait seven days before adding new members. (Gang Disciplinary Action: Staff Discretion)
  • Removal must be appropriately roleplayed. (Gang Disciplinary Action: Staff Discretion)
  • Death must be witnessed and clearly established. (Gang Disciplinary Action: Staff Discretion)
  • Body disposal should demonstrate that the character is gone. (Gang Disciplinary Action: Staff Discretion)
  • The scene must be recorded or logged. (Gang Disciplinary Action: Staff Discretion)
  • Removed members cannot remember gang members, locations or gang information. (Ban: Staff Discretion)
  • Third parties cannot remind them of this information. (Ban: Staff Discretion)
  • Cooldowns may only be adjusted with staff approval.

Players leaving a gang must also observe the seven-day gang-joining cooldown, unless they have spent more than 30 days in that gang. (Ban: Warning – 7 days)

26. Gang Heists & Breaching

  • Breaching is permitted, but players must discover how to do so through RP. (Ban: Staff Discretion)
  • Heist activity must follow city and conflict rules. (Ban: Staff Discretion)
  • Weapon and heist tables remain KOS.

27. Gang Disbandment & Strikes

  • Internal RP operates a three-strike system.
  • A gang will be disbanded when it receives three strikes.
  • Voluntary disbandment must be completed through RP. (Gang Disciplinary Action: Staff Discretion)
  • Disbanded gangs lose their gang vehicle and the right to use gang clothing.
  • Staff and Management may address serious misconduct according to severity.

Gang strikes are separate from individual player bans.


SECTION 3 – EMS & INJURY RULES

28. Roleplaying Injuries

All injuries must be roleplayed appropriately, regardless of severity.

  • Gunshot wounds must be roleplayed appropriately. (Ban: Warning – 3 days)
  • Stabbings must be roleplayed appropriately. (Ban: Warning – 3 days)
  • Vehicle collisions must be roleplayed appropriately. (Ban: Warning – 3 days)
  • Explosions must be roleplayed appropriately. (Ban: Warning – 3 days)
  • Missing limbs and serious physical injuries must be roleplayed appropriately. (Ban: Warning – 3 days)
  • Players must not minimise injuries to avoid consequences. (Ban: Warning – 3 days)
  • Players must not request minor treatment for serious injuries. (Ban: 1–7 days – Fail RP)

29. Stage 1 & Stage 2

Stage 1 – On Your Side

  • You may communicate.
  • You remember events leading up to your injuries.
  • You may continue RP after appropriate treatment.

Stage 2 – Flatbacked

  • You are unconscious.
  • You cannot speak.
  • You do not remember events leading to your injuries.
  • Medical treatment may be provided.
  • You cannot return to the same scene or continue the same storyline using information gained before being downed.
  • Attempting to bypass Stage 2 memory loss is prohibited. (Ban: Staff Discretion; applicable NLR/FTVL punishments may apply)

30. IHS – Pronounced Dead on Scene (DOA)

A person must only be pronounced dead at the scene in the following circumstances:

Water Dumping

  • Anyone who has been water-dumped must be pronounced dead on scene.

Multiple Gunshot Wounds

  • A person who has sustained multiple gunshot wounds to the centre mass and/or head and is flatbacked must be pronounced dead on scene.

Major Vehicle Explosions

  • A person involved in a major explosion at a petrol station must be pronounced dead on scene where both the individual and their vehicle are completely burnt out and the individual is flatbacked.
  • DOA must not be applied outside these guidelines without Management authorisation. (IHS Disciplinary Action: Staff Discretion)

31. What DOA Means

DOA IS NOT A CHARACTER KILL (CK).

A DOA is the complete removal of a character from the current scene and storyline.

When pronounced DOA:

  • The character is considered dead for that incident.
  • The player must leave the scene.
  • The player has no memory of the incident.
  • The player cannot return to the scene.
  • The player cannot use information from the incident in future RP.
  • The player does not permanently lose their character.
  • No CK has taken place.
  • Deliberately ignoring DOA requirements is prohibited. (Staff Discretion)
  • Attempting to use DOA to permanently CK a character is prohibited. (Staff Discretion)

32. New Life Rule (NLR)

When Stage 2 is applied and memory loss occurs:

  • You cannot return to the same scene. (Staff Discretion)
  • You cannot continue the same storyline using information gained before being downed. (Staff Discretion)
  • You cannot bypass memory loss through reminders from other players. (Staff Discretion)

Extended NLR – Crops, Airdrops & Labs

If Stage 2’d at:

  • Drug Labs.
  • Weed Crops.
  • Airdrops.
  • You cannot return until after the next server restart. (Staff Discretion)
  • You may remember who killed you after the restart.
  • Players Stage 2’d at crops or labs may be robbed in accordance with applicable robbery rules.
  • Only the planting group and the group that won the conflict may continue the crop storyline. (Staff Discretion for deliberate violations)

33. IHS & Medical Roleplay Standards

  • IHS must assess and treat injuries appropriately. (IHS Disciplinary Action: Staff Discretion)
  • Medical roleplay must reflect the severity of injuries. (IHS Disciplinary Action: Staff Discretion)
  • Players must cooperate with reasonable medical roleplay. (Ban: Warning – 3 days where injury RP is deliberately avoided)
  • Players must not manipulate injury stages to avoid consequences. (Ban: Staff Discretion)
  • DOA decisions must follow Section 30. (IHS Disciplinary Action: Staff Discretion)
  • IHS staff must not use DOA as a substitute for a CK. (IHS Disciplinary Action: Staff Discretion)
  • DOA removes the character from the incident and storyline without memory, but does not permanently kill the character.

SECTION 4 – STAFF ENFORCEMENT & FINAL GUIDANCE

34. Roleplay Over Ruleplay

  • If a rule is broken during active RP, remain in character.
  • Do not discuss clips, tickets, reports or staff decisions in character.
  • Report concerns afterwards through the appropriate Discord ticket.
  • Staff will determine when Roleplay Over Ruleplay applies.
  • Players must not exploit technicalities to avoid meaningful RP. (Ban: Warning – 3 days where loopholing applies)

Any underlying rule breach retains its applicable punishment.

35. Rule Enforcement

Staff may issue:

  • Warnings.
  • Temporary bans.
  • Permanent bans.
  • Gang strikes.
  • Faction removals.
  • Removal of privileges.
  • CKs where approved and applicable.

Punishments are based on:

  • Severity of the incident.
  • Evidence available.
  • Previous offences.
  • The player’s conduct.
  • Whether the behaviour was intentional or repeated.

Repeat offences may result in increased punishment, up to permanent removal where appropriate.


FINAL REMINDER

Internal RP is built around quality roleplay, meaningful interactions and a community that respects one another.

These rules are here to protect the experience for everyone, not to provide ways to avoid roleplay or gain an advantage.

Represent the city properly. Respect the people in it. Build stories worth remembering.

INTERNAL RP – LOOK WITHIN, ACT BEYOND.